Setup Time!

POSTED ON SEPTEMBER 25,
2024
BY ABNER SALAZAR

Really happy with how quickly I am growing accustomed with this new game engine, I set a goal for myself in this first work session to get the jumping mechanics started if not mostly done. There was a lot for me to learn, especially  since I had not used Blueprints before, but it was really intuitive!


Nothing comes without its merits

This was my first attempt at the logic for jumping, it was a mess and also did not work very well, I started to look further into the documentation of how nodes worked, and I realized that I could make loops work really easily, I decided I would take that route.

POSTED ON SEPTEMBER 25,
2024

BY ABNER SALAZAR
USING UE5


POSTED ON SEPTEMBER 25,
2024

BY ABNER SALAZAR
USING UE5

POSTED ON SEPTEMBER 25,
2024

BY ABNER SALAZAR
USING UE5

Once I understood how the search function in Unreal Engine 5 and how all variables and controls worked, I got started on the logic for my jumps. It was imperative that I got this right since it was going to be what the player would rely on to move around the world. The image here shows the final product.

Just from these couple hours I am already starting to get more and more accustomed to this engine! I even took some time to add some animations!


Next time! Shooting, Shooting, and more Shooting

That concludes this short blog post! On the next blog post I will try to get some of the auto aim logic done, and some of the shooting, if that goes smoothly then I plan to start implementing further combo logic, and then on to blocking which should be a lot fun! See you guys next time!

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Shooting, Shooting, and More Shooting

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Brainstorming!